Today was again a studio class working on developing our project. Since Tuesday, I had just kept working on making more of the screens so that I could get a fair idea of how the whole thing was going to work out and be interacted with.
It took some time figuring it all out, making sure that each screen has the right buttons and features on it to make sure user interaction was simple and efficient.
As Tim mentioned drawing our talk, at the moment the style of the app isn't refined, I have just been playing around with the basic layout, and figuring out how the app will function overall.
By Tuesday, I will work on and keep massaging the code scanning feature as well as working on the stylistic approach.
Friday, 30 September 2016
Tuesday, 27 September 2016
Week Nine - Session One
Over the course of the weekend I had been working on a way to develop this idea into a mobile device. I decided to use a mobile app due to the advancing technology in the 21st century. Mobiles have so many new features which allow location, sound, video, image recognition and all sorts of other amazing features.
I spoke with Tim during class to see what he thought of my new idea, and he said it was a good approach, and that it was a good development. Over the course of the next few weeks I look forward to seeing how this project develops and ends up in week 12.
I spoke with Tim during class to see what he thought of my new idea, and he said it was a good approach, and that it was a good development. Over the course of the next few weeks I look forward to seeing how this project develops and ends up in week 12.
Friday, 23 September 2016
Week Eight - Session One
During class today we continued to work on developing our projects. I got to speak with both Tim and Phoebe today about my project and how the interim presentation went on Tuesday.
I had got a lot of really good feedback on Tuesday about how everyone would use it if they went on buses, although Tim and Phoebe challenged me to see if I could move this into another form rather than a whole bunch of screens placed on a bus or in another space.
The main challenge isn't so much putting the games and network onto a mobile device, it's more trying to find a fun and engaging way to make people go out of their way to interact with it. For example, in spaces of dead time in needs to exciting and unique in order to prevent them from simply just going and scrolling on Facebook instead.
I'm looking forward to this challenge and seeing what I'm able to do with it.
I had got a lot of really good feedback on Tuesday about how everyone would use it if they went on buses, although Tim and Phoebe challenged me to see if I could move this into another form rather than a whole bunch of screens placed on a bus or in another space.
The main challenge isn't so much putting the games and network onto a mobile device, it's more trying to find a fun and engaging way to make people go out of their way to interact with it. For example, in spaces of dead time in needs to exciting and unique in order to prevent them from simply just going and scrolling on Facebook instead.
I'm looking forward to this challenge and seeing what I'm able to do with it.
Tuesday, 20 September 2016
Interim Presentation
Today was our interim presentation of our projects, where we had a good chance to grab some feedback on our projects, and get a whole bunch of user testing done.
For today's class, I had prepared a mock up of my screen for on the bus, as well as drawing up a whole bunch of screens to represent the user journey, so that people could get a feel for what was going to go on the screens. These can be seen in my physical workbook.
As another aspect to my presentation, I had created a animation in After Effects showing how one of the games would work.
A lot of the feedback I got was really positive, with some users saying "this would make me actually want to go on the bus", and everyone saying that they would have interacted with it on the bus. The teacher I saw was Tristam, and he really liked the idea of making it unique to spaces of 'dead time', in this case a bus.
It works by inserting your snapper card to activate the game, and then you can start playing and connecting with others after that.
I have attached some photos below of Fraser trying out my prototype:
For today's class, I had prepared a mock up of my screen for on the bus, as well as drawing up a whole bunch of screens to represent the user journey, so that people could get a feel for what was going to go on the screens. These can be seen in my physical workbook.
As another aspect to my presentation, I had created a animation in After Effects showing how one of the games would work.
A lot of the feedback I got was really positive, with some users saying "this would make me actually want to go on the bus", and everyone saying that they would have interacted with it on the bus. The teacher I saw was Tristam, and he really liked the idea of making it unique to spaces of 'dead time', in this case a bus.
It works by inserting your snapper card to activate the game, and then you can start playing and connecting with others after that.
I have attached some photos below of Fraser trying out my prototype:
Friday, 16 September 2016
Week Seven - Session Two
Our class began down in The Pit as we had a guest speaker from ThinkPlace coming in to talk to us. The talk was actually really interesting in terms of seeing how relatable her design stories were to our brief at the moment, in terms of doing all of the background research first and then coming up with prototypes/concepts and solutions afterwards.
It was intriguing to hear more about the importance of research, how they conduct they research, and the best ways to go about it, especially since we are coming up to fourth year which has our major project.
The rest of class was spent up in the studio discussing where we are at with our idea, and working on developing and refining these.
It was intriguing to hear more about the importance of research, how they conduct they research, and the best ways to go about it, especially since we are coming up to fourth year which has our major project.
The rest of class was spent up in the studio discussing where we are at with our idea, and working on developing and refining these.
Tuesday, 13 September 2016
Week Seven - Session One
A lot of today's class was based around presenting our findings in small groups. This was one of the tasks we had been set over the study break period, where we needed to find an example of a response to well-being and present it to a small group.
I found this task really useful, as it was good to gain more knowledge (on top of the research already done) around responses to wellbeing. It was interesting seeing how some people had chosen responses to various aspects of wellbeing, some being directly related to mental and emotional wellbeing, while others came down to physical disabilities and how to assist them as well.
During the wider class presentation, we were presented with the most interesting ideas from each group. I enjoyed this as one of the presentations was similar to an idea that we have going in our Creative Industries paper, so I was able to see why and how that was so successful, and use that as some inspiration towards our brief.
On Friday we've got a guest speaker from ThinkPlace coming in which I'm looking forward to.
I found this task really useful, as it was good to gain more knowledge (on top of the research already done) around responses to wellbeing. It was interesting seeing how some people had chosen responses to various aspects of wellbeing, some being directly related to mental and emotional wellbeing, while others came down to physical disabilities and how to assist them as well.
During the wider class presentation, we were presented with the most interesting ideas from each group. I enjoyed this as one of the presentations was similar to an idea that we have going in our Creative Industries paper, so I was able to see why and how that was so successful, and use that as some inspiration towards our brief.
On Friday we've got a guest speaker from ThinkPlace coming in which I'm looking forward to.
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