I signed up to speak with Tristam again today. This seemed logical as I spoke with him last time, and he's the lecturer who is most knowledgeable about apps and app interface design.
Tristam was sad to see that the idea of the screens on the buses had gone. He really liked the idea of it and said that it shouldn't matter about logistics/pricing at the moment, it's purely a strategic response to the brief.
However, he did like the way in which I had turned it into an app, and in the end said it was for the better, as he really liked the code scanning feature, as well as the idea that each location-specific game is only available within a certain distance of the access point/code.
I was stoked to hear Tristam compliment how well the app interface had been designed, saying "because of the pixel pushing you've been doing, it almost looks as if it could head out into the market tomorrow".
We are only two weeks away from the final presentation, yet I still feel as if the project will develop a lot by the time the presentation comes about. I'm going to further look into and consider the user journey, before, after and during so that I can add to this strategic proposal.
I would like to look at ways of engaging the user each and every day, introducing them to the app, and making sure they stay interested in the app.
No comments:
Post a Comment