Friday, 26 August 2016

Week Six - Session Two

Since today was Massey Open Day, and being an RA at The Cube I had to help out with the tours of The Cube, so could only be in class for the first hour.

The class today started off with us all heading up to the studios, and then working on our prototypes. I was surprised to see that nobody else had mocked up a prototype even though that was our assigned task for the week.

I brought my prototype along to class, and began setting it up in context, taping it to the back of the chair, and having a play around with all of the different screens. It was a way of creating an interactive storyboard available for user testing. Unfortunately, most people were busy working on their prototypes to get them user tested during the first hour so I wasn't able to get much user testing done.

I had spoken to a few other groups at my table and got them to try out my prototype, and they all said that if it was on a bus that they would interact with it and use it.

Following the study break I will aim to get more feedback and user testing. By next class, I want to try and refine a few aspects of the prototype and also develop the mocked up interface that I had drawn up, to clarify exactly what I want to be on the screen. The earlier I sort this, the earlier I can get feedback and alter it accordingly.


I have attached a bunch of photos below which show how a user would interact with it at the current stage. It shows me going through each of the screens. The machine is activated and stopped via the insertion/removal of a Snapper card. The screens go straight from choosing to play the game to the 'You Win' screen after the game, as I haven't yet prototyped the actual playing stages. I will am to do this by the first class back next term.









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