The class today started off with us all heading up to the studios, and then working on our prototypes. I was surprised to see that nobody else had mocked up a prototype even though that was our assigned task for the week.
I brought my prototype along to class, and began setting it up in context, taping it to the back of the chair, and having a play around with all of the different screens. It was a way of creating an interactive storyboard available for user testing. Unfortunately, most people were busy working on their prototypes to get them user tested during the first hour so I wasn't able to get much user testing done.
I had spoken to a few other groups at my table and got them to try out my prototype, and they all said that if it was on a bus that they would interact with it and use it.
Following the study break I will aim to get more feedback and user testing. By next class, I want to try and refine a few aspects of the prototype and also develop the mocked up interface that I had drawn up, to clarify exactly what I want to be on the screen. The earlier I sort this, the earlier I can get feedback and alter it accordingly.
I have attached a bunch of photos below which show how a user would interact with it at the current stage. It shows me going through each of the screens. The machine is activated and stopped via the insertion/removal of a Snapper card. The screens go straight from choosing to play the game to the 'You Win' screen after the game, as I haven't yet prototyped the actual playing stages. I will am to do this by the first class back next term.






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