Over the weekend, we had been required to continue to develop and find the best couple of ideas from our 20 ideas in 20 minutes exercise that we did on Friday.
First we started in small groups of 5 or 6 people where we presented our ideas one at a time. Following this, we did a 'Pimp my Idea' exercise, where we pass our idea on to another team and they have a go at finding ways of improving the idea and making it more effective. This exercise was extremely helpful, and helped me come up with a few more things to consider.
My idea was around a language game on a bus, where there are screens in front of each seat. I decided to target a bus because it is generally a place where everyone goes for a short period of time, and either sits there staring out the window, or goes on their phone/listens to music. It's a very quiet, anti-social environment.
Alexis would always avoid sitting next to people on buses as he was afraid of confrontation due to a lack of language. This way, there is a way for him to learn the languages while on the bus each day. Although some people may only be on the bus for a couple of minutes, it still gives them something to do. My thinking behind it was that people would be interested in what it is, and decide to give it a go since they don't really have anything better or more interesting to do on the bus. In turn, it helps people learn new languages, and will help the 2% of non-English speakers in New Zealand slowly find it easier to socialize and fit in.
My idea hasn't yet been clarified as to how the interface would work (there are drawings and concepts in my physical workbook), as I've considered doing a classic language app style, or even language games such as action or adventure games. This concept also allows users to challenge other users on the bus.
In my physical workbook, I also have sketches of how it would look in context, as well as a whole bunch of ideas around the idea of tracking and saving the progress, so that the experience is personalised for each user, and they can carry on from wherever they were up to rather than starting all over again.
From the 'Pimp my idea' feedback, I was told to come up with some sort of incentive to play, and thought that the use of offering Snapper Credit would be helpful, seen as they use Snapper to ride the bus in the first place. That way, not only will they learn some languages on their trips, they will be rewarded by getting a cheaper bus ride in return.
As this idea progresses, I will begin to have a look at how this could possibly expand outside of the bus, whether it is by a phone app, into other spaces such as malls, or even how it differs between short and long bus trips. These are all areas to research and explore over the coming weeks as I develop the idea.
At the end of the class, Tristam came around and really liked my idea. He thought is was an effective and unique approach to the brief, and liked how it was focusing on a specific area of anti-social behaviour such as on the bus. I was asked to be one of the groups to present my idea to the class afterwards.
By Friday, we have been asked to have some sort of mock-up or prototype that we are able to show and begin to user test. This way we can begin finding out how many users would interact with it, why they interact with it, and how they go about interacting with it.
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