Friday, 21 October 2016

Final Presentation

So today was the day of final presentation and hand-in. I was super stoked with how my whole project had come along, and also how well the presentation went.

Firstly, I feel like the dossier looked really clean and well-designed, with heaps of visuals to assist with the text. I feel like it was super informative, with the necessary information, although the illustrations with it help to communicate and re-enforce each idea a lot stronger than just a whole bunch of text.

Secondly, the presentation. I really wanted to make sure my presentation stood out from the rest and would be remembered, as there is literally nothing worse than sitting in presentations and seeing people just talking to a couple of photos on the screen. So I decided to create my whole powerpoint so that it was a whole bunch of illustrations of my user persona Alexis going through the whole user journey. How he interacts with is before, during and after are key aspects of my design strategy proposal so I decided that this was the best way to do it.

Using an actual character to show it helps the audience easier understand and gain empathy for the character, and realise exactly how they would interact with is and exactly how it would help them out.

So I was stoked to hear from Phoebe and Tim afterwards that I really nailed the presentation, and that they were impressed with how much work I had done considering I was on my own. On that point, I was quite surprised and in some ways disappointed to see how heaps of groups hadn't actually done more work than me. In some cases, there were groups of three that had done far less. If I, on my own, could produce a whole design strategy with multiple effective touchpoints, then I would've thought a group of three would've had a much easier job doing so.

However, I am really stoked with how it went, over the moon.

I'm unsure what I would do differently if I were to do it again. However, if I had a further two months to work on the project, I would just continue to refine and massage out certain aspects of the strategy, and continue to make the whole thing super user-centred, so that the user feels connected, valued, and welcome.


I think my project turned out really well, and it is crazy to look back and see my initial ideation sketches in comparison to this final output a few weeks later. Lingotime, I feel perfectly responds to the brief I had written for Alexis in the first term, as it is a way of helping people to connect to one another, while having a fun, unique and engaging way to do so.

I really enjoyed this paper, and it's exciting to now be ready to go into fourth year and see what I can do. A big thank you to Phoebe and Tim for teaching our class for this paper.

Tuesday, 18 October 2016

Week Twelve - Session One

My project has continued to develop as I started looking at the strategy for retaining the user's attention, as well as getting them excited about the game in the first place. I also then looked at how to make sure the user doesn't feel forgotten, and instead still feels valued by what is now called 'Lingotime'.
Lingotime is the name of this 'app' or initiative that I have started. 

Lingotime is essentially an innovative language learning initiative which aims to establish meaningful connections through a social network and gaming system.

As a reward for completing language courses, I want the users to feel valued and still a part of the Lingotime community. The last thing we want to happen is to have them feel as if they have been forgotten about. So once they complete a course, they receive a piece of Lingotime clothing, which is unique to the language they have just completed. For example, once you complete the French course, the shirt will be red, white and blue. Not like three big stripes, but more one colour for the basis, one for the trim, and one for the logo.

Another idea I have created is 'LingoSponsor'. This is essentially the basis for the funding, growth and development of Lingotime. Since it runs primarily off the experience created in spaces of dead time, and each game is 'location specific', it gives businesses and organisations a way of standing out from the crowd, and further enhancing their customer's experience.

The projected target audience would be places such as:

- Airports
- Train Stations
- Barbers + Hairdressers
- Museums
- Cafes + Restaurants
- Backpackers

Tuesday, 11 October 2016

Week Eleven - Session Two

Most of the groups today user tested their stuff since the studio was opened up again. I got some feedback from a few people, as well as Tim, in order to see what they thought of how my project was developing.

I realised that my work had developed a lot in terms of the visuals, although I now I really want to start focusing more on the overall strategy and user retention, as well as ways which connect the users before, during, and after using the app. I had been working on the stickers for each location, such as the airport and bus stop stickers, although hadn't really worked on too much more outside of that.

I also need to come up with a logo and a branding, that way it becomes more recognizable. I'm super excited to see how this develops in the course of the next week.

I'm going to start working on the dossier and presentation over the course of the next few days as well. I really want to get these refined to a super high standard, so that it stands out from the rest of the groups.

I don't want my presentation to be one that nobody remembers, I want it to stand out in some form or another, that way my project will be remembered. In relation, I also want the dossier to be interesting and well designed so that people want to pick it up and read through it. There is nothing worse than just a whole bunch of text slapped onto a page.

We also had our final exchange class today, which was really exciting. It was so cool being able to see how everyone's projects had ended up, and how each person had responded to the aspect of wellbeing in such different ways.

Week Eleven - Session One

Again, over the course of the weekend I continued to work on the project and keep refining. I focused on further refining some micro details with the interface design such as icon size etc. It is easy to assume everything looks the right size while you are busy designing it all on the computer, although once you actually get in context and real life size you see just how difference it really is.

I did a lot more research over the weekend, further looking into ways of engaging people, perception of public transport, language statistics, and also looked into how much time is spent in people's lives doing a whole bunch of things (such as waiting for public transport).

It's been confirmed that Friday we will have another user testing session. Not one where people sign up to chat with certain teachers, but a studio time where each group or individual can just spend the class testing out their designs to find further areas of development.

Friday, 7 October 2016

#Supercrit

I signed up to speak with Tristam again today. This seemed logical as I spoke with him last time, and he's the lecturer who is most knowledgeable about apps and app interface design.

Tristam was sad to see that the idea of the screens on the buses had gone. He really liked the idea of it and said that it shouldn't matter about logistics/pricing at the moment, it's purely a strategic response to the brief.

However, he did like the way in which I had turned it into an app, and in the end said it was for the better, as he really liked the code scanning feature, as well as the idea that each location-specific game is only available within a certain distance of the access point/code.

I was stoked to hear Tristam compliment how well the app interface had been designed, saying "because of the pixel pushing you've been doing, it almost looks as if it could head out into the market tomorrow".

We are only two weeks away from the final presentation, yet I still feel as if the project will develop a lot by the time the presentation comes about. I'm going to further look into and consider the user journey, before, after and during so that I can add to this strategic proposal.

I would like to look at ways of engaging the user each and every day, introducing them to the app, and making sure they stay interested in the app.

Tuesday, 4 October 2016

Week Ten - Session One

Over the weekend, I had developed the stylistic approach to the app by changing things such as the colour scheme etc. I had also refined smaller aspects such as typography sizes, weights, and then sizing of some of the small icons.

On Friday, we are having our #supercrit on Friday, where we sign up to see a certain teacher again, as well as user test our designs with peers from other classes. This is not only a good way of testing out how our own projects are coming along, although also a good way to be exposed to a whole new bunch of projects that are being created in the other streams.

I'm looking forward to class on Friday, I think I will pick Tristam again for feedback since I had him for the interim, and that way I can see how he feels about my development over the past two weeks.

Friday, 30 September 2016

Week Nine - Session Two

Today was again a studio class working on developing our project. Since Tuesday, I had just kept working on making more of the screens so that I could get a fair idea of how the whole thing was going to work out and be interacted with.

It took some time figuring it all out, making sure that each screen has the right buttons and features on it to make sure user interaction was simple and efficient.

As Tim mentioned drawing our talk, at the moment the style of the app isn't refined, I have just been playing around with the basic layout, and figuring out how the app will function overall.

By Tuesday, I will work on and keep massaging the code scanning feature as well as working on the stylistic approach.

Tuesday, 27 September 2016

Week Nine - Session One

Over the course of the weekend I had been working on a way to develop this idea into a mobile device. I decided to use a mobile app due to the advancing technology in the 21st century. Mobiles have so many new features which allow location, sound, video, image recognition and all sorts of other amazing features.

I spoke with Tim during class to see what he thought of my new idea, and he said it was a good approach, and that it was a good development. Over the course of the next few weeks I look forward to seeing how this project develops and ends up in week 12. 

Friday, 23 September 2016

Week Eight - Session One

During class today we continued to work on developing our projects. I got to speak with both Tim and Phoebe today about my project and how the interim presentation went on Tuesday.

I had got a lot of really good feedback on Tuesday about how everyone would use it if they went on buses, although Tim and Phoebe challenged me to see if I could move this into another form rather than a whole bunch of screens placed on a bus or in another space.

The main challenge isn't so much putting the games and network onto a mobile device, it's more trying to find a fun and engaging way to make people go out of their way to interact with it. For example, in spaces of dead time in needs to exciting and unique in order to prevent them from simply just going and scrolling on Facebook instead.

I'm looking forward to this challenge and seeing what I'm able to do with it. 

Tuesday, 20 September 2016

Interim Presentation

Today was our interim presentation of our projects, where we had a good chance to grab some feedback on our projects, and get a whole bunch of user testing done.

For today's class, I had prepared a mock up of my screen for on the bus, as well as drawing up a whole bunch of screens to represent the user journey, so that people could get a feel for what was going to go on the screens. These can be seen in my physical workbook.

As another aspect to my presentation, I had created a animation in After Effects showing how one of the games would work.

A lot of the feedback I got was really positive, with some users saying "this would make me actually want to go on the bus", and everyone saying that they would have interacted with it on the bus. The teacher I saw was Tristam, and he really liked the idea of making it unique to spaces of 'dead time', in this case a bus.

It works by inserting your snapper card to activate the game, and then you can start playing and connecting with others after that.


I have attached some photos below of Fraser trying out my prototype:






Friday, 16 September 2016

Week Seven - Session Two

Our class began down in The Pit as we had a guest speaker from ThinkPlace coming in to talk to us. The talk was actually really interesting in terms of seeing how relatable her design stories were to our brief at the moment, in terms of doing all of the background research first and then coming up with prototypes/concepts and solutions afterwards.

It was intriguing to hear more about the importance of research, how they conduct they research, and the best ways to go about it, especially since we are coming up to fourth year which has our major project.

The rest of class was spent up in the studio discussing where we are at with our idea, and working on developing and refining these.

Tuesday, 13 September 2016

Week Seven - Session One

A lot of today's class was based around presenting our findings in small groups. This was one of the tasks we had been set over the study break period, where we needed to find an example of a response to well-being and present it to a small group.

I found this task really useful, as it was good to gain more knowledge (on top of the research already done) around responses to wellbeing. It was interesting seeing how some people had chosen responses to various aspects of wellbeing, some being directly related to mental and emotional wellbeing, while others came down to physical disabilities and how to assist them as well.

During the wider class presentation, we were presented with the most interesting ideas from each group. I enjoyed this as one of the presentations was similar to an idea that we have going in our Creative Industries paper, so I was able to see why and how that was so successful, and use that as some inspiration towards our brief.

On Friday we've got a guest speaker from ThinkPlace coming in which I'm looking forward to.

Friday, 26 August 2016

Week Six - Session Two

Since today was Massey Open Day, and being an RA at The Cube I had to help out with the tours of The Cube, so could only be in class for the first hour.

The class today started off with us all heading up to the studios, and then working on our prototypes. I was surprised to see that nobody else had mocked up a prototype even though that was our assigned task for the week.

I brought my prototype along to class, and began setting it up in context, taping it to the back of the chair, and having a play around with all of the different screens. It was a way of creating an interactive storyboard available for user testing. Unfortunately, most people were busy working on their prototypes to get them user tested during the first hour so I wasn't able to get much user testing done.

I had spoken to a few other groups at my table and got them to try out my prototype, and they all said that if it was on a bus that they would interact with it and use it.

Following the study break I will aim to get more feedback and user testing. By next class, I want to try and refine a few aspects of the prototype and also develop the mocked up interface that I had drawn up, to clarify exactly what I want to be on the screen. The earlier I sort this, the earlier I can get feedback and alter it accordingly.


I have attached a bunch of photos below which show how a user would interact with it at the current stage. It shows me going through each of the screens. The machine is activated and stopped via the insertion/removal of a Snapper card. The screens go straight from choosing to play the game to the 'You Win' screen after the game, as I haven't yet prototyped the actual playing stages. I will am to do this by the first class back next term.









Tuesday, 23 August 2016

Week Six - Session One

Over the weekend, we had been required to continue to develop and find the best couple of ideas from our 20 ideas in 20 minutes exercise that we did on Friday.

First we started in small groups of 5 or 6 people where we presented our ideas one at a time. Following this, we did a 'Pimp my Idea' exercise, where we pass our idea on to another team and they have a go at finding ways of improving the idea and making it more effective. This exercise was extremely helpful, and helped me come up with a few more things to consider.

My idea was around a language game on a bus, where there are screens in front of each seat. I decided to target a bus because it is generally a place where everyone goes for a short period of time, and either sits there staring out the window, or goes on their phone/listens to music. It's a very quiet, anti-social environment.

Alexis would always avoid sitting next to people on buses as he was afraid of confrontation due to a lack of language. This way, there is a way for him to learn the languages while on the bus each day. Although some people may only be on the bus for a couple of minutes, it still gives them something to do. My thinking behind it was that people would be interested in what it is, and decide to give it a go since they don't really have anything better or more interesting to do on the bus. In turn, it helps people learn new languages, and will help the 2% of non-English speakers in New Zealand slowly find it easier to socialize and fit in.

My idea hasn't yet been clarified as to how the interface would work (there are drawings and concepts in my physical workbook), as I've considered doing a classic language app style, or even language games such as action or adventure games. This concept also allows users to challenge other users on the bus.

In my physical workbook, I also have sketches of how it would look in context, as well as a whole bunch of ideas around the idea of tracking and saving the progress, so that the experience is personalised for each user, and they can carry on from wherever they were up to rather than starting all over again.

From the 'Pimp my idea' feedback, I was told to come up with some sort of incentive to play, and thought that the use of offering Snapper Credit would be helpful, seen as they use Snapper to ride the bus in the first place. That way, not only will they learn some languages on their trips, they will be rewarded by getting a cheaper bus ride in return.

As this idea progresses, I will begin to have a look at how this could possibly expand outside of the bus, whether it is by a phone app, into other spaces such as malls, or even how it differs between short and long bus trips. These are all areas to research and explore over the coming weeks as I develop the idea.

At the end of the class, Tristam came around and really liked my idea. He thought is was an effective and unique approach to the brief, and liked how it was focusing on a specific area of anti-social behaviour such as on the bus. I was asked to be one of the groups to present my idea to the class afterwards.

By Friday, we have been asked to have some sort of mock-up or prototype that we are able to show and begin to user test. This way we can begin finding out how many users would interact with it, why they interact with it, and how they go about interacting with it.

Friday, 19 August 2016

Week Five - Session Two

Class began with a lecture down in The Pit, which ran for about an hour. After this, we went back up into the classroom, and began undergoing some rapid ideation sessions. 

Initially we began trying to come up with as many ideas as we could around our brief. We then went onto doing 'random input', where we would select some words and try to come up with an idea revolving around this word, or a word that could branch off from the written word.

We then moved on to 20 ideas in 20 minutes, which was extremely interesting. It was quite difficult coming up with so many random ideas so quickly, although was definitely a quick way to come up with a whole bunch of different ideas, and then narrow it down to which ones could work and be most effective.

By Tuesday, we need to choose our three best ideas and refine them so that we can present them to small groups in class. 

At the end of class, we went to another Exchange session. Today's one was super cool to see how everyone's projects had come along since our last session back in week 2. I really liked finding out how each different discipline approached the brief of well-being. It was interesting to find out that Spatial Design were approaching it slightly differently, by designing a space initially, and then the second part of the brief being to alter the design in order to accommodate for the well-being of a particular audience.

Tuesday, 16 August 2016

Presentation

Today's class was our presentation in front of Streams A + D. We had two minutes to present our visual brief.

At first I thought that the presentations were gonna take ages by the time everyone switched in between presentations, got ready, and then presented, although it went surprisingly really quickly. It was really interesting seeing the different ways that people went about the readings, as well as the various ways people created the visual brief.


I feel like our presentation went quite well. I spoke to Tim afterwards and he said our stylistic approach had developed nicely with the angled lines in the background, and also said our brief was really clear and to the point.

I have decided to go on my own for the next part of the project, and will stick with the brief we just created. I've decided to stick with it as I think trying to find a way to help with language barriers is an extremely interesting angle to take and I'd like to see what I can come up with. I really like this angle as well since it's so relevant to me, as there are a whole bunch of players that play in my football team that couldn't speak English when they moved over to New Zealand, so I'd like to try find a solution or a way to help people in similar situations.

Monday, 15 August 2016

Final Meeting Before Presentation

Today Georgia and I met in the Library to finalise our dossier, presentation, and then come up with what we were going to say during the presentation. Over the weekend, we were able to get the styles looking reasonably similar, as I would upload the Photoshop Files from each dossier page up to Dropbox, and then Georgia could download them, and drag and drop the respective images onto another page for the presentation.

It took a couple of hours to finalise exactly what we were going to say, and touching up the last little aspects of our presentation.

I'm really looking forward to the presentations tomorrow. I find the presentations interesting as it offers up a chance to see how others have approached the topics/readings, and to see what their stylistic approach is as well. I'm excited for the dossier presentations where they are all put out in Te Ara Hihiko and we can wander around and have a look at everyones, before deciding on which brief we would like to do.

Friday, 12 August 2016

Stylistic Development

After class, I hung around for a bit and started developing our stylistic approach. I removed the gradient, made the type really neat and precise, and then on top of that added some movement in the background with the use of some lines.

I looked up some emotion colour wheels on google to help me decide on which colours to use. For example, I used the bright yellow for the audience profile as it portrays excitement, enthusiasm and adventure, which were three emotions that Alexis felt before the move. Therefore I felt it was accurate to use these emotive qualities while introducing Alexis as our audience.


I have attached an example of the developed style below. I will keep working on each of the slides, and craft them into this developed style.




Week Four - Session Two

Today's lesson was all around getting final critiques of the presentation and dossier before we present on Tuesday. We had decided that we were going to have the dossier and presentation all mocked up by today in the new stylistic approach, so that we could get some helpful feedback, before making some final readjustments over the coming weekend.

Unfortunately, I was the only one that turned up with work from our group, which meant that we were only able to show the dossier, and not the presentation to go along with it.

However, focusing on the positives, we got a whole heap of feedback on our project. All of the groups that we had our small critique sessions with said that they found our narrative and brief really clear and easy to understand, so quite liked our brief. Phoebe said she really liked how it's come a long way since Tuesday in terms of looking at a new style, although to still look at using some sort of other metaphors instead of photos of people. Tim suggested that if we are going for this sort of rough illustrative approach on top of the photos etc., that we need to contrast it with perfectly crafted type to make it seem 100% deliberate.

The feedback was super helpful, especially the feedback from Tim, as it made me think of new ways to develop the dossier, contrasting perfection with imperfection, and neat type with slightly rushed/messy drawings.

Unfortunately, Georgia is going away for the whole weekend, so communication will have to be through Facebook and sending things back and forth rather than in person. Even though it still works this way, it draws out the whole process and makes it a lot longer due to delays, and people being online and offline at different times.

We have decided to meet on Monday to craft our speech, so hopefully the presentation has been mocked up by then. 

Tuesday, 9 August 2016

Stylistic Approach

Today after class I had a play around, and managed to come up with a few pages in the dossier of a new stylistic approach. I have attached an example below, showing our context pages:



I sent it through to Georgia via Facebook, and she liked the new style, so we decided to go with that. We decided that for Friday's presentation, I would mock up the Dossier and she would mock up the presentation so that we had the bulk of the work done, and then from there we can send the final few days making a couple of refinements and making sure they look like they fit together.

Week Four - Session One

Over the weekend, I had continued working on the visual brief, and trying to develop it. I added in some backgrounds with photos to try and add a bit more context to each slide. I hadn't really played around with different stylistic approaches, although later in class we were told to begin experimenting with these.

Unfortunately, despite both of us agreeing to work on developing the brief over the weekend, Georgia had failed to even give anything a go and turned up to class with nothing to present. However, I realised that it seemed I'd be needing to do most of it on my own, and wasn't going to let a partner's lack of effort stop me (and therefore the group) doing well. After all, there is only one more week until the presentation, and then I have the option to split off and pursue the brief on my own.

We presented the briefs to a few people, and they again said how they liked the clarity of the brief and how quickly they were able to understand what was wanted. The only task now was to come up with a stylistic approach to make it more emotive, and more interesting.

Towards the end of class we began researching for some inspiration on what sort of approach we should take. We found a few examples we liked, and so I decided to start working on a few in that style.

By tomorrow, we decided that we would come up with a few slides in that new style and see how it looked, and then go from there. By Friday I want us to have a dossier and presentation finished in the new stylistic approach, so that we can get one final critique before a final development for the final presentation on Tuesday.

Friday, 5 August 2016

Week Three - Session Two

In today's class, I brought along the visual brief I had made, and Georgia brought hers along. However, it seemed that she only tried quickly chucking something together the night before as she hadn't really put much thought or effort into it.

However, I brought mine along hoping to get some valuable feedback on it, to benefit our group. Part of the class was spent presenting our visual briefs to different groups to gain some feedback.

Unfortunately Georgia said she had to leave class just as the presentations started, so I was left to present and take feedback on my own. However, I was more informed on the project as a whole, as I had done all the research prior to this point, as well as making the whole visual brief on my own.

I got some really good feedback on my visual brief, the two pairs that I went with were really impressed at the clarity of the brief, saying it was easy to understand what the issue was. They both commented on the fact that since it actually had photographs of real people, it was easier to feel connected to the person and the brief as a whole, rather than using some sort of symbol or icon.

The initial visual brief concept can be seen in my physical workbook.


Since Georgia had to leave early, I uploaded the InDesign file of the current visual brief to Dropbox for her, and suggested that we both continue to work on developing it for next Tuesday's class and see how we both approach the development.

Tuesday, 2 August 2016

Week Three - Session One

During class today, we worked on 'storyboarding' and putting together our visual briefs and deciding how we would present them. Half way through the class we combined with the other class (Stream C) so that we could get critiques on our brief and see how we can improve it in terms of making it more clear for the designer.

I quite enjoyed working on the brief and trying to make it as precise as possible without being too wordy, and then putting yourself in the shoes of others to see if you would be able to come up with something based on the brief or if you would need to carry out extra research.

We presented some drawings that we had quickly drawn up as a storyboard, with some annotations for each section; audience, context, needs etc.

For independent study, by Friday I am going to continue working on my concept for the visual brief, and then present it in some A4 print-outs. 

Friday, 29 July 2016

Week Two - Session Two + Exchange

This morning's class began with a lecture down in The Pit where the lecturers were clarifying the visual brief deliverables, and also defining what they meant by 'blogs' and 'reflective diaries'.

In all honesty, it was pretty obvious how to go about the reflective diary right from the start, as we've had to do it for literally every class we've had for the last couple of years, so I was surprised at how many people still couldn't wrap their heads around a 'reflective diary'.

Once we headed on up to the Studio, we continued trying to define our standpoint for the brief, and trying to break it down further and become more specific through the use of journey maps. The journey map was an effective way to find all the smaller aspects of a reasonably large timeline, and then focus in on the most important parts.

At the end of class, we went along to the first EXCHANGE session. This was quite interesting as it gave me an opportunity to find out how other disciplines are reacting to the brief around well-being. It was quite cool seeing how their research differs from ours, and what sorts of stances they were taking on the matter.

During the EXCHANGE session I shared how I had been looking at the '5 Ways of Wellbeing' and the students from the other disciplines found it really interesting and said they hadn't actually used that model during their research, and it gave them another path to research and look into to further their understanding.



Tuesday, 26 July 2016

Week Two - Session One

At the beginning of class we had a lecture in The Pit, where we found out about a few different methods such as the S.L.I.P method, as well as the Empathy Map method. These are more effective means of critical thinking and diving deeper into the project.

Once returning up to the Studio, we began working on the empathy map method first, which we used 'Sean Morris' as our person we were investigating. I had interviewed him over the weekend and found out a lot of useful information. Sean is a footballer who currently plays for Wellington Olympic AFC, although has previously moved country to country to play in Holland, Armenia, as well as travelling from the USA to New Zealand. He was a perfect example to use as he had moved both city to city and country to country, and had described some differences to me, as well as saying how each country's culture had a huge impact on whether or not it was an enjoyable experience.

We then moved onto creating S.L.I.P technique, where we sorted all of the different aspects into lists, integrated them into less but larger groups, and then prioritised each group.

Both of these techniques helped us view it from a whole different angle, and we came up with a few ideas along the way. When moving to play for a football team, you're already given a chance to get along with minimum 20 players from your team who share at least one major common interest, so it is an easy way to avoid awkward situations. This could be an interesting idea to look at for the project, trying to find some sort of way for people moving cities or countries (not necessarily for sport) to be put in some sort of group when they arrive where it saves them physically going out of their way to try and meet people.

I have attached some photos below from our processes.







By Friday, we will continue to brainstorm around this topic and see what else we can come up with. We will look to further use these critical thinking methods to explore the idea further.

Sunday, 24 July 2016

Independent Research + Interviews

Over the course of the weekend, I got in touch with a bunch of footballers from my team, and some I previously knew from back in Taupo, who I know have all moved cities or countries to pursue a footballing career.

They were all more than happy to sit down and chat with me about why they moved, and then the difficulties of moving etc, and from my end it was helpful for the project, and interesting to hear about in general, which helped the conversation flow and stay very genuine. I called each one of them on the phone, and for most of the conversations we were chatting for a good 20 to 30 minutes, and got some really valuable information.

I interviewed 6 players for a starter, a range of ages, distances, and reasons for moving, although I have plenty more that had offered to give me some information if I need more. I will print off the notes from the interviews and I'll place them in my physical workbook.

On Tuesday, I will share the information with Georgia and we will see where we can go from here.

Friday, 22 July 2016

Week One - Session Two

Class today began in one of the lecture theatres in Block 4. We had Tim, Tristam and Karl all speak to us about areas of design, and how design is developing as more and more technology becomes available. I found these lectures extremely interesting as it helps us view design from a whole different perspective, and really see just how fast it is progressing.

Afterwards, we went back to our studios, had a quick debrief of the lectures, and then got into pairs. I am paired up with Georgia Bailey-Murdoch for this first part of the assignment, so we began brainstorming ideas. We had both read over and analysed the reading about moving cities, so we decided to do that.

Georgia was really keen to look from the angle of moving cities when in a relationship, where as I was more interested in looking at it from a sporting angle, about specifically for football (soccer).

Towards the end of the class we spoke to Phoebe and she seemed more intrigued by the sporting idea, saying it offered more potential and was a bit more exciting.

By next week, we are required to interview a few people about our topic and gather some research. A lot of the footballers in my team have moved down to Wellington specifically for football, so I'm looking using them as sources of information. It will also be really interesting to find out more detail about why they actually moved and how they coped, stuff that we don't usually talk about at football. I'm excited to see how it differs from moving country to country for sport, to just moving to another city. 

Tuesday, 19 July 2016

Week One - Session One

Today's class was our introduction to the paper, in which is a 12 week paper worth 100% of the grade. We began in The Pit for an overview of the semester, and we were informed about how the whole semester is going to pan out, in terms of collaboration, working in teams, and the EXCHANGE between disciplines.The whole semester sounds quite interesting the way it is structured out in comparison to previous 6 week projects.

We then went up to the studio for a bit and we began discussing what we had done in our last holidays, looking at the difference between practice, habitual, and ritual things we had done.

We finished by having a read of one of the three readings, and then regrouping to discuss and summarize each of the three to get a clear idea.

By Friday's class, we have been asked to read the readings, and then choose one which we are most interested in and would like to work with.